ID:138967
 
shoot()
var/obj/P = new/obj/bullet
P.icon_state = "bullet"
P.dir = src.dir
P.loc = src.loc
walk(P,src.dir)
Bump(P)
del src
I'm trying to check for a collision, but I can't have it check under the item or I'd have to rewrite my entire game. Is there some way I can have it check for bump under the shoot verb?
Procs aren't objects, only objects can have procs.
Just make the bullet's bump delete the bullet.
In response to Ill Im
that works.