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Open
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Open
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Open
 
world:20fps, client:40fps, mob.glide_size:4, client's effective mob.glide_size:1? What?
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Open
4
Open
3
Open
1
Resolved
 
The picture is self explanatory, downloaded the beta and this is what happens when you move. Every version before works fine.
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28
Resolved (511.1349)
7
Open
0
Open
2
Resolved (511.1350)
 
loc 1,1,1 -> 10,1,1. client center jumps to 9,1,1 then glides to 10,1,1.
4
Open
1
Resolved (511.1350)
 
pixel_w + mutable_appearances = Crash?
6
Resolved (511.1350)
2
Resolved (511.1350)
6
Open
7
Resolved (511.1349)
1
Resolved (511.1349)
10
Resolved (511.1349)
3
Open
 
167
Open
7
Resolved (510.1321)
16
Resolved
4
Resolved
 
getting an object from a turf on (4, 0) results in an object from a turf on (0, 0) (values changed for easier understanding)
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39
Not a bug
 
I've noticed a performance difference in the latest version.
5
Open
4
Resolved (510.1345)
9
Open
2
Open
10
Unverified
12
Resolved (510.1344)
17
Resolved (510.1343)
2
Resolved (510.1342)
16
Open
 
Letterboxing on top/bottom occurs above view 21 limiting the vertical view to 21
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Resolved
1
Resolved
3
Open
6
Resolved (510.1341)
 
Repeatedly removing and adding the same overlay with only an alpha change caused oddities with map chunks
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Resolved
 
if(new_seed) seed = new_seed.Copy() //runtime error: Cannot execute null.Copy(). HOW THE ACTUAL FUCK?
15
Resolved (510.1341)
2
Not a bug
 
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40
Open
 
Images drawn on screen objects or used as overlays on screen objects are super broken in the latest 510.1340 build.
4
Resolved (510.1341)
6
Not a bug
26
Resolved (510.1333)
0
Open
2
Resolved (510.1340)
3
Not a bug
1
Resolved (510.1339)
15
Unverified
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