Is it possible for us to get a way to explicitly tag an animation when created so that it can be called upon and modified directly at a later time? Or otherwise access and modify the current animation stack?
If I want to end an old persistent animation that has been playing for awhile without also ending newly added animations on the same atom I need to use some kind of animation manager that stores a bunch of data and it's all just a bit of a headache to do something that IMO, seems like rather basic functionality.
ID:2662775
![]() Mar 9 2021, 5:03 pm
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