ID:269606
 
Hi . im trying 2 make my game have a budoki/tournment but i cant think of a code if some 1 makes me the code for it so what happens is a gm clicks a verb budo and then all the players get the catergory budo up and they can click join budo then they get tellerported 2 (164,46,2) on map then a gm has a verb stop budo invite and the catergory budo got removed for every 1 else. lol if u dont get what im saying ok but if u give me a code that works ill make u a high lvl gm on my game DB No Return http://games.byond.com/hub/NoReturnProductions/ DragonBallNoReturn

plz plz plz help me lol

UNGH.
Bad input.
Does not compute.
In response to Sinoflife
You couldn't make heads or tails of it either?
In response to Popisfizzy
ok ill re-right it
GM Verb "Budo" (clic)
world set catergory (Budo) verb "Join Budo"
go (164,46,2)
GM Verb "StopInvite"
world remove catergory (budo) =-


ok thats in like coding form
In response to JRR-Zero
What in my DOG's name is a budo? We don't speak DBZese.. rephrase everything.
In response to Sinoflife
I think it's short for the Budokai thing in the first post. I understood it's a tournament, and that's where I got confused.
JRR-Zero wrote:
Hi. I'm trying to make my game have a budokai/tournment, but I can't think of how to do it! If some one can help me create a code for what I'm about to ask, I would be oh so grateful. So, what I want is first off, GM verbs. One of them will be called Budo. This should give all players an option somewhere , and if they chose to use this option, they get teleported to the tournament area. Another GM verb I would like is one to stop the tournament(Budo), which should remove all other players from the tournament map. Last GM verb I would like is one that allows the GM to invite someone into the Tournament map, which would allow the user to choose yes, or no.

Please help, thanks.


[Edited by SinOfLife at 6:22PM EST](Note: I did the best I could.)


In response to Popisfizzy
i thought i explained it pretty well the 2nd time
ok. budoki = tourniment ok.the gm clicks "make budo" then all the players that want 2 go there click "join budo" and they get sent to (164,46,2)
then the gm clicks "stopinvite" and the join budo command gets deleted . come on guys
plz plz plz understand me then help me aghh
In response to JRR-Zero
JRR-Zero wrote:
i thought i explained it pretty well the 2nd time
ok. budoki = tourniment ok.the gm clicks "make budo" then all the players that want 2 go there click "join budo" and they get sent to (164,46,2)
then the gm clicks "stopinvite" and the join budo command gets deleted . come on guys
plz plz plz understand me then help me aghh

Either(if you want people to understand you)

Stop liking DBZ. Stay away from it. It feeds off of your brain cells.

Learn to spell.

Use a spellcheck.

Anyways, this might work. I'm kinda brainded at the moment, so expect it to be REALLY sloppy. You should figure out how to unslop it yourself, anyways.
mob
GMDBZOLOL
verb
Start_BudoKai(var/mob/M)
set category="GM"
for(M as mob in world)
M.verbs+=/obj/verbstoragestuff/verb/Join_Budo()
Stop_BudoKai(var/mob/M)
set category="GM"
for(M as mob in world)
M.verbs-=/obj/verbstoragestuff/verb/Join_Budo()
Invite_BudoKai(var/mob/M in world)
set category="GM"
M<<alert("","Join BudoKai?","Yes","No")
if("Yes")
M.loc=locate(164,46,2)
usr<<"[M] accepted!"
else
usr<<"[M] declined."
obj
verbstoragestuff
verb
Join_Budo()
usr<<alert("Are you sure?","Join BudoKai?","Yes","No")
if("Yes")
usr.loc=locate(164,46,2)

In response to Sinoflife
im a kid im sleepy what did u expect .
r u going 2 help me with the coding or not.
DBZ is good and easy 2 make games for LoL.
PLZ HELP ME PLZ!!!!!!
In response to JRR-Zero
o plz help me dude
In response to JRR-Zero
JRR-Zero wrote:
o plz help me dude

I just gave you a whole(sloppy, untested) code! Jeez, figure it out yourself, or go here/here.
In response to Sinoflife
im sorry i forgot 2 paste it lol the prob is this

Admin(1).dm:18:error:/mob/MGM/verb/Start_BudoKai:undefined type path
budu.dm:7:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path
budu.dm:11:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path
budu.dm:23:error:Join_Budo :undefined proc
budu.dm:24:error:usr:duplicate definition
budu.dm:24:error:"Are you sure?":duplicate definition
budu.dm:24:error:"Join BudoKai?":duplicate definition
budu.dm:24:error:"Yes":duplicate definition
budu.dm:24:error:"No":duplicate definition
budu.dm:24:error::duplicate definition
budu.dm:24:error:<< :instruction not allowed here
budu.dm:25:error:"Yes":value not allowed here
budu.dm:26:error::empty type name (indentation error?)
budu.dm:26:error:usr.loc:undefined var
budu.dm:22:error:verb :expected proc definition

DragonBall No Return.dmb - 15 errors, 0 warnings (double-click on an error to jump to it)
In response to JRR-Zero
read the 1 up plz ^
|
In response to JRR-Zero
JRR-Zero wrote:
read the 1 up plz ^
|

.....
I'll let you figure it out.
In response to Sinoflife
[expletive deleted]
look at least help me with a few

budu.dm:26:error::empty type name (indentation error?)
budu.dm:26:error:usr.loc:undefined var
budu.dm:22:error:verb :expected proc definition
budu.dm:7:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path
budu.dm:11:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path
budu.dm:23:error:Join_Budo :undefined proc

help me with those and ill do the rest plz
In response to JRR-Zero
ok with out u ive made it so theres only 7 errors left now

budu.dm:26:error:<< :invalid proc definition
budu.dm:27:error:if :invalid proc definition
budu.dm:28:error::invalid proc definition
budu.dm:28:error:= :invalid proc definition
budu.dm:4:error:Start_BudoKai :undefined proc
budu.dm:7:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference
budu.dm:9:error:Stop_BudoKai :undefined proc
budu.dm:12:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference
budu.dm:14:error:Invite_BudoKai :undefined proc
budu.dm:17:if :warning: if statement has no effect
budu.dm:20:if :warning: if statement has no effect

DragonBall No Return.dmb - 7 errors, 4 warnings (double-click on an error to jump to it)
In response to JRR-Zero
now only 3

budu.dm:4:error:Start_BudoKai :undefined proc
budu.dm:7:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference
budu.dm:9:error:Stop_BudoKai :undefined proc
budu.dm:12:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference
budu.dm:14:error:Invite_BudoKai :undefined proc
budu.dm:17:if :warning: if statement has no effect
budu.dm:20:if :warning: if statement has no effect
budu.dm:26:if :warning: if statement has no effect

DragonBall No Return.dmb - 3 errors, 5 warnings (double-click on an error to jump to it)
In response to JRR-Zero
now only 5 warnings

loading DragonBall No Return.dme
budu.dm:6:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference
budu.dm:11:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference
budu.dm:16:if :warning: if statement has no effect
budu.dm:19:if :warning: if statement has no effect
budu.dm:25:if :warning: if statement has no effect
loading Map.dmp
saving DragonBall No Return.dmb (DEBUG mode)

DragonBall No Return.dmb - 0 errors, 5 warnings (double-click on an error to jump to it)
In response to JRR-Zero
ahh i give up with those there 2 hard lol whats with the if statement its not working
budu.dm:26:if :warning: if statement has no effect
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