ID:2784074
 
Applies to:Dream Daemon
Status: Open

Issue hasn't been assigned a status value.
One of the major issues with sidemap, at least on /tg/ code, is is that when a conflict happens on one part of the map it tends to spread to everything in view.

This makes debugging and figuring out any issues really annoying, because you can't really see the source of the conflict, just that "something in this 15x15 window is fucked"

Something you've mentioned here https://www.byond.com/forum/post/2656961&page=2 is this idea of splitting an object up into sections, so conflicts stay local.

This would make relying on sidemap in future much more palatable, just because of the boon in debugging it would give us.