I'm drawing wire-frame spheres now. But it chews up a lot of resources at the current settings (to draw the lines as lines and not a bunch of dots). The sphere is drawn up of 4.5K pixel objects and it can rotate now.
If I managed to get something that could be added to a game, I'll release it.
I came up with this after working on a spherical coordinate explorer where I could rotate pixel around a point in space via spherical coordinates.



The big thing is that I can draw lines in isometric now without DrawBox limitations!
Rotating Fan:

Each vertex draw on those spheres is a Square object. Once I figure out a reliable way to fill in those Squares with color, I can start trying to shade them.


Here is the first attempt at shading a sphere. Looks more like a denser wireframe:

This will be what eats up all the resources.
Here is another attempt that works slightly better:

This is a 3+ minute process at the moment. I'm sure there has to be a better way and a lot of Profiling will have to be done to keep it all in check. However, I'm not sure how streamlined I can make it with all this sheer volume.
I've made an option to only render the parts of the sphere facing the user.