New control_freak in Bug Reports
|
|
Resolved
|
Saved skin parameters were loaded even when they had no corresponding entry in their control's saved-params value.
|
| BYOND Version: | 489 |
| Operating System: | Windows 7 Pro 64-bit |
| Web Browser: | Chrome 14.0.835.163 |
| Applies to: | Dream Seeker |
|
| Status: |
Resolved (490)
This issue has been resolved.
|
|
|
Descriptive Problem Summary:
Enabling control_freak so that skins can't be edited doesn't delete older saved skins, so when players login they can say "no" to updating the skin and keep their changes. Also, they can just go to the skins folder and edit the skin from there.
Numbered Steps to Reproduce Problem:
1. Edit a skin while control_freak is not enabled.
2. Disable the ability to edit skins.
3. Login and say "no" to updating skin or go and edit skin directly from skins folder.
Expected Results:
Default skin used no matter what.
Actual Results:
Not the expected results.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes.
In other user accounts? Yes.
On other computers? Yes.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Not sure.
Workarounds:
None.
|
In my testing, I set a bogus hub path for my test project, and edited that skin. I tested out the edit to make sure it worked as expected. I then changed control_freak to CONTROL_FREAK_SKIN at compile-time and recompiled. When I started the world again, my edited skin was unavailable. I tried CONTROL_FREAK_ALL with the same result. Resetting CONTROL_FREAK to normal let my local edit work again.