|
0 |
|
|
| I would like to be able to see all my orders on one page as opposed to going through 60 day periods.
|
|
0 |
|
|
| That title sounds weird, but well the new elements in Byond are called "Child elements" so I guess that is the proper …
|
|
0 |
|
|
| A couple things I would like some elaboration on: Anchors: I know basically how they work, but what I am wondering …
|
|
8 |
|
|
| While brainstorming systems in a game I am slowly making, I have realized that I like to overcomplicate the math used …
|
|
12 |
|
|
| While looking up something in the forums, I came across this post, Post ID:285871, and I believe that it would be a …
|
|
0 |
|
|
|
4 |
|
|
|
5 |
|
|
| I have updated my Floors demo to make it easyer to use with a pre-existing engine and added more documentation. Check …
|
|
0 |
|
|
|
0 |
|
|
| Well I was going through my folders and I found an enryption program I have written. There seems to be few people …
|
|
3 |
|
|
| When writting an equipping methods that uses an associative list to keep track of what is equipped, is it better to: …
|
|
7 |
|
|
| I think that there should be a way for the community to comment and rate demos and libraries (including the ones no in …
|
|
1 |
|
|
| A system which allows for multiple layers on a map
|
|
0 |
|
|
| I have cleaned up the code a bit and decided to release the source. (Floors_src.zip). Please give me feedback on it. I …
|
|
0 |
|
|
| A while back I found Garthor's Quasiturf demo and I became interested in the idea of having more then one layer per x …
|
|
0 |
|
|
|
1 |
|
|
|
2 |
|
|
| I think it would be useful if we could somehow rate and write reviews for the various demos and libraries and have …
|
|
3 |
|
|
| I think it would come in handy if you can use operators in set src in. Such as having set src in oview(1)&&list
|
|
4 |
|
|
| When you choose to move an atom, what is the order that the various movement procs are called. For example, you want to …
|
|
4 |
|
|
| I am curious how people go about making games, particularly RPGs in Byond. It seems that when I work on any project I …
|
|
15 |
|
|
| Well I kind of stopped working on my graphing program a while back, and I thought, what the heck. Why not let it be …
|
|
4 |
|
|
| I am surprised to find that to the best of my knowledge, no one has created a Snakes on a Plane fan-game. There is just …
|
|
5 |
|
|
|
4 |
|
|
| It would nice to have a listing of the most recent work added to Byond, or at lease a listing of the most recent Demos …
|
|
0 |
|
|
|
2 |
|
|
| For my pathfinding system I wanted to make it compatable with directional blocking and no cutting corners so I came up …
|
|
0 |
|
|
| Since I got a hold of Theodis' binary heap and pathfinding librarys, I have become interested in the subject. I don't …
|
|
0 |
|
|
|
2 |
|
|
| Releases: R4 -Improved speed by ~450% by removing time hogging loops and replaceing them with cold hard math. …
|
|
10 |
|
|
|
5 |
|
|
|
4 |
|
|
|
2 |
|
|
|
1 |
|
|
|
3 |
|
|
|
0 |
|
|
| Recently I have been trying to learn C++ and the books I have been learning from state that it is good practice to …
|
|
1 |
|
|
| I was thinking about the byond site and how I think it would be a good idea to have the DM Reference be editable like …
|
|
8 |
|
|
| Used for directional blocking
|
|
0 |
|
|
|
1 |
|
|
|
2 |
|
|
|
2 |
|
|
|
6 |
|
|
|
1 |
|
|
|
7 |
|
|
|
6 |
|
|
|
5 |
|
|
|
0 |
|
|
|
2 |
|
|