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Joined: Dec 2 2009

Shoutbox

Hackeo
Apr 15, 11:16 am
true
Jmurph
Nov 19 2012, 7:01 pm
I don't think FA has been around since the summer (last post looks to be July). Shame, too, as he was one of the biggest contributors to BYOND's resources.
Truseeker
Oct 26 2012, 11:35 am
Hey FA! Just wanted to check your vital signs. :)
Tylianer
Sep 6 2012, 4:09 am
New idiot question xD , why i cant add warps, teleports ? Tryed with tags , forum's warps and olds loc=locate(x,y,z), nothing :(
Bravo1
Aug 17 2012, 7:03 am
That should be part of the Controls datum he made. Though, I'm not sure, I haven't looked at the framework all too much.

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Subject
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Date
Location
An explanation of how frameworks can help BYOND more than you might realize.
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51
This version has a lot of changes but there aren't any major additions. I added the info bar, which is shown across the …
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The biggest addition here is banking. There's a "banker" NPC in the sample game. Interacting with them calls your …
0
I've played through a bit of the game* and I've only made one crafted item. Most of the recipes I see, I usually don't …
5
People seem to be very interested in this framework and I'd like to see it grow to become as useful of a resource as …
13
I added the ability to award medals and display an on-screen indication of the medal. You have to handle checking the …
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39
 
The average BYOND user's list of fears looks something like this: 4. Death. 3. Talking to girls. 2. A world without …
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5
Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
13
The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
2
Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
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27
 
Is anyone reviewing the submitted libraries and demos? It's been a while since I saw anything new in the "Newest …
5
2
The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
3
From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
0
A framework for developing action RPGs.
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I don't know what forum this belongs in since I don't have anything posted on the hub yet. It's just a …
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2
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This is a small update that adds a couple of minor things. First, it adds two more parameters to the left() and right() …
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Helpful procs for creating autojoining turfs and objects.
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Back when members had blogs you could ban people from posting comments (currently it seems to just prevent people from …
3
A playable demo of the features from the Sidescroller Challenges.
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I'd like to make a set of challenges that DM developers can use to test their ability and knowledge of different …
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10
I just posted an update that adds support for maptext. Previously you could attach text to a screen object by calling …
9
 
I would imagine this has been requested before but I couldn't find anything. Instead of (or in addition to) showing the …
2
 
I've never found a case where it was convenient that icon delays are specified in tenths of a second. I'd rather be …
6
 
Some tips and examples about how to pass parameters to procs. You probably didn't think there was this much to it =)
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2
I updated the Overlays library to include a demo that's similar to the Stat Bar Overlays library. That library is …
1
10
I just posted an update that contains mostly performance tweaks. It's hard to say exactly how much it has improved …
0
I fixed a few bugs and added some more demos. Each new demo shows more uses for the IconProcessor object. There was a …
2
Just a small update. I changed how the server information is parsed and I added the world.GetFans() proc. If you pass …
4
Hub
The features provided by this library are almost all represented by individual libraries …
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An easy way to generate and process icons.
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Version 2 (posted 03-14-2012) Fixed a bug with the split() proc. Changed how the replace proc works to increase its …
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The text library includes some basic text procs. Multiple libraries have needed some of these procs so being able to …
0
I posted an update to the Interface library. The library now uses the Text library. There were some text procs that I …
0
Some handy text procs.
3
 
I posted an update to the pixel movement demo. It's a simple game that uses the Pixel Movement library and a few …
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This is a very minor update. It makes the library work together with the Region library. I had to modify the library …
2
I just posted another update which adds some features that can be used to make regions more dynamic and a demo which …
0
I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
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A playable demo created with the Pixel Movement library.
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The previous update made it possible to do things like this: client keys = list("a", "b", "c") And the library would …
0
I just added some new features to the library. Suppose you place regions on the map like this: (the region is the red …
2
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