Forum_account

Joined: Dec 2 2009

Shoutbox

Hackeo
Apr 15, 11:16 am
true
Jmurph
Nov 19 2012, 7:01 pm
I don't think FA has been around since the summer (last post looks to be July). Shame, too, as he was one of the biggest contributors to BYOND's resources.
Truseeker
Oct 26 2012, 11:35 am
Hey FA! Just wanted to check your vital signs. :)
Tylianer
Sep 6 2012, 4:09 am
New idiot question xD , why i cant add warps, teleports ? Tryed with tags , forum's warps and olds loc=locate(x,y,z), nothing :(
Bravo1
Aug 17 2012, 7:03 am
That should be part of the Controls datum he made. Though, I'm not sure, I haven't looked at the framework all too much.

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Forum_account's Games
A Miner Adventure
Use a pick-ax and bombs to dig tunnels and build scaffolding to traverse the caves. Be careful, you'll never know what kind of danger you'll find!
Exordium & Terminus
An action-platform game based on exploration and evolution.
Re: About Exordium & Terminus
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Pixel Movement Demo
A playable demo created with the Pixel Movement library.
Re: intended shortcut?
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RPG Sweeper
A mix of Minesweeper and an RPG
Re: About RPG Sweeper
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Spies!
Steal documents and kill other spies!
Re: About Spies!
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Forum_account's Demos
AI Tutorial - Part 2
This tutorial builds off the concepts in my Enemy AI tutorial.
About AI Tutorial - Part 2
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Enemy AI
A sequence of examples that start with simple enemy AI and introduce new features one at a time.
Re: About Enemy AI
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Interface Examples
Simple examples of how to use my interface library.
About Interface Examples
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Shooter Demo
A sample top-down shooter.
Re: About Shooter Demo
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Sidescroller Solutions
A playable demo of the features from the Sidescroller Challenges.
No posts.
Turf Edges
Automatically generates edge icons for turfs and places them on the map.
Re: About Turf Edges
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Forum_account's Libraries
Action RPG Framework
A framework for developing action RPGs.
Re: About Action RPG Framework
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Autojoining
Helpful procs for creating autojoining turfs and objects.
Re: About Autojoining
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Dynamic Lighting
An easy way to add dynamic lighting to your game.
Re: About Dynamic Lighting
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Fog of War
A library to create an RTS-style "fog of war" effect.
Runtime Error
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Handy Stuff
This library simplifies some of DM's clumsier features and adds new features that DM should have.
Being Phased Out
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Hub
An easier way to manage BYOND's hub-based features.
Re: Version 3
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HUD Groups
An easy way to manage screen objects.
Re: Inventory problems
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Icon Processor
An easy way to generate and process icons.
Re: About Icon Processor
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Interface
Provides a better way to interact with interface controls than the built-in winset/winget procs.
Re: Center Window
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Keyboard
A library for handling keyboard input.
Map Instancing
An easy way to create multiple instances of a map. Each instance is put on its own z level.
Mouse Position
Provides a way to get pixel-precise mouse coordinates.
Overlays
An easy way to manage and manipulate overlays.
Re: Version 4
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Pixel Movement
A pixel movement library for isometric and top-down maps.
Runtime Error
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Reference
Create custom DM reference pages that appear in Dream Maker's help.
Re: Custom DM Reference Pages (part 2)
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Region
Lets you specify regions of the map that trigger Entered and Exited events.
Re: Connection
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Sidescroller
This library gives you the basic movement system of a platformer. You can make an action/platform game in minutes!
Re: Bad Index error at runtime
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Speech Bubbles
An easy way to create speech bubbles on the map.
Re: About Speech Bubbles
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Text
Some handy text procs.
Re: About Text
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Visibility Groups
A library to manage image objects.
Re: About Visibility Groups
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Warps
An easy way to create tiles that warp mobs to another location.
Re: About Warps
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