For example, a frame delay of 0.5
Would it be possible?
It should be useful to specify more accurate animation speeds than with only integers.
Since each animation tick is an integral event, using anything but an integer for a frame delay would be quite impossible. However you can modify world.tick_lag so that each tick represents a shorter interval of time.
Lummox JR
#2 Jul 20 2009, 5:55 am (Edited on Jul 20 2009, 6:03 am)
For example, a frame delay of 0.5
Would it be possible?
It should be useful to specify more accurate animation speeds than with only integers.
Since each animation tick is an integral event, using anything but an integer for a frame delay would be quite impossible. However you can modify world.tick_lag so that each tick represents a shorter interval of time.
Lummox JR
Yes that's true about the world.tick_lag, but that affects every icon in the game, so I was wondering if there would be a way to do this for individual icons.
But if it really isn't possible, then, oh well.
Since each animation tick is an integral event, using anything but an integer for a frame delay would be quite impossible. However you can modify world.tick_lag so that each tick represents a shorter interval of time.
Lummox JR