Damn skins, again. in Developer Help
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Code:
mob verb Who() Update_Who() winshow(usr,"SocialMain",1) proc Update_Who() var/Row = 1 for(var/mob/player/M in MasterPlayerList) Row++ src << output("[M.name] <i>([M.key])</i> [M.AFK]","WhoGrid:1,[Row]") Row++ src << output("<b>Player count:</b> [length(MasterPlayerList)]","WhoGrid:1,[Row]") winset(src,"SocialGeneral.WhoGrid","cells=1x[Row]")
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Problem description:
Code works fine after calling it a second time??
Why not just work the first time?
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Other then that I usually write out the whole path to my skins: