ID:150154
 
Is there a way to make characters move slower, if so will you either type up the code or point me in the direction of a help file on this topic.


~Vermolius~

Try changing the delay speed or add a

time_tick=

code to your game
Is there a way to make characters move slower, if so will you either type up the code or point me in the direction of a help file on this topic.

One fairly easy way is to override client.Move() so that it fails unless a certain number of ticks has passed since the last successful movement.
In response to Gughunter
Gughunter wrote:
Is there a way to make characters move slower, if so will you either type up the code or point me in the direction of a help file on this topic.

One fairly easy way is to override client.Move() so that it fails unless a certain number of ticks has passed since the last successful movement.


I always recommend using an event loop to control movement, and I provide a library to do just that.

Check out the SimpleLoop and Walking/Clicking demos to see how it works:

byond://Deadron.SimpleLoop

byond://Deadron.WalkingClicking