mob/verb/testShock()
if(src.challenge(5,5))
for(var/turf/T in oview(1))
if(!T.density)
var/obj/spells/damage/areashock/A
A.dmg = src.DES.value/2
new A(T.loc)
If necessary, I can also post challenge():
mob/proc/challenge(var/rounds,var/time)
var/yourkey
while(rounds)
new/obj/hudMeters/challenge/key(src.client)
yourkey = pick("up","down","left","right")
for(var/obj/hudMeters/challenge/key in src.client.screen)
key.icon_state = yourkey
sleep(time)
if(src.lastkey == yourkey)
rounds --
else
for(var/obj/hudMeters/challenge/key in src.client.screen)
del key
new/obj/hudMeters/challenge/bad(src.client)
spawn(15)
for(var/obj/hudMeters/challenge/bad in src.client.screen) del bad
rounds = 0
return 0
for(var/obj/hudMeters/challenge/key in src.client.screen) del key
for(var/obj/hudMeters/challenge/key in src.client.screen) del key
new/obj/hudMeters/challenge/good(src.client)
spawn(15)
for(var/obj/hudMeters/challenge/good in src.client.screen) del good
return 1
Problem description:
The challenge proc will run, but when I'm done with it, the objs won't spawn on the turfs.
Are you sure challenge actually returns?