ID:133826
Nov 25 2007, 7:41 am
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Is there any hope that some form of shader system will be implemented? It'd make sense as an 'offloading graphics to the client' thing, and make stuff like cool night-vision and water effects possible without any server lag.
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Nov 26 2007, 3:17 pm
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You mean client-side pallete manipulation? That would rock.
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In response to Xooxer
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Yeh - doing a similar operation to each pixel of any object applied with a certain 'shader'. I say shaders because I assume that there's some way BYOND could use something already existing such as Cg.
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In response to Hazman
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ew...
i doubt tom will ever go that far they love cross compatibility anyways |
In response to FIREking
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Are you joking? There's just no way to run BYOND on anything other than windows, point-blank. You don't even get Dream Maker. Just the terminal compiler.
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In response to Koil
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I think MapColors() would cause a lot of lag when a lot of procs are running and when there are a lot of players.
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In response to Kakashi24142
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Exactly. Plus, I want to apply different types of shader to different clients, such as a NV shader or Infra Red shader - which can't be non-laggily done with MapColors().
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