ID:137047
 
Beta #46 (notes)

We're stable enough to make this the main download, so consider 306 obsolete. We'll be compiling up the release notes and re-releasing everything (+ any bug fixes) as 313 tommorow or the next day.
Just wondering if you ever are going to include mod/xm/it/s3m support? (well Mp3 follows with that hand in hand). I know you know of http://www.fmod.com but there is also http://www.mikmod.org/ (I'm pretty sure this one is 100% free. Haven't tried it but have heard good things about it), and http://aegisknight.org/audiere . Audiere isn't as professional as the others but I KNOW it's 100% free, and the guy who wrote it uses it in his sphere engine, and mods sounds just fine (he's also pretty good and has made money in top coder) ^_^. Well I hope this helps some, I really do hope you support modules and mp3s.

On a side note:
I know these files are a bit bigger than midi so downloading them and cacheing them might not be everyone's choice. If you do add module/mp3 support, will we be able to have a zip on our website with the music, and if they don't have it it simply doesn't player, or plays an alrternate midi by the same name?

Well just a few thoughts.

Edit:
On aegis' page, theres a section called 'The Competition' that has a bunch of mod systems I didn't even know existed!
In response to Dreq
Dreq wrote:
Just wondering if you ever are going to include mod/xm/it/s3m support? (well Mp3 follows with that hand in hand). I know you know of http://www.fmod.com but there is also http://www.mikmod.org/ (I'm pretty sure this one is 100% free. Haven't tried it but have heard good things about it), and http://aegisknight.org/audiere . Audiere isn't as professional as the others but I KNOW it's 100% free, and the guy who wrote it uses it in his sphere engine, and mods sounds just fine (he's also pretty good and has made money in top coder) ^_^. Well I hope this helps some, I really do hope you support modules and mp3s.

Dantom have said that MOD support won't be going into this version. They've been basically doing a lot of bug fixes with the latest betas, and there's been a lot of feature creep, but there won't be any significant new features for the upcoming release that haven't already been in beta. MODs will have to wait.

On a side note:
I know these files are a bit bigger than midi so downloading them and cacheing them might not be everyone's choice. If you do add module/mp3 support, will we be able to have a zip on our website with the music, and if they don't have it it simply doesn't player, or plays an alrternate midi by the same name?

The method of downloading music or resources can be largely controlled by the decisions of the game programmer.

Lummox JR
In response to Dreq

Just wondering if you ever are going to include mod/xm/it/s3m support? (well Mp3 follows with that hand in hand).

Supporting more sound formats is certainly on the list. Thanks for the pointers to the various libs that exist out there.

I know these files are a bit bigger than midi so downloading them and cacheing them might not be everyone's choice. If you do add module/mp3 support, will we be able to have a zip on our website with the music, and if they don't have it it simply doesn't play, or plays an alrternate midi by the same name?

I would like to upgrade the current resource transferal system to support user preferences of this nature. In the current version, you could achieve nearly the same thing (with a little more work) by offering them the choice of which sounds they want and then setting client.preload_rsc dynamically to different download packages. The only hitch is that you would then need to check each time you send them a sound which alternate one to play for each user.
I upgraded to this because I've been holding out for it, but now all my Libs are not showing up. Is this apart of the upgrade?? I can't remembers since its been such a long time.

Also now I get this -> :0:unable to open <stddef.dm>.
What does that mean??

LJR
In response to LordJR
Well I had to go through half of RancerZero's code and redo it because of the minor updates, I can only emagine how much ~you~ have to do :)
In response to LordJR
LordJR wrote:
I upgraded to this because I've been holding out for it, but now all my Libs are not showing up. Is this apart of the upgrade?? I can't remembers since its been such a long time.

The library interface changed a bit in 307+. Details are somewhere in the release notes. In short, libraries must have .dme files to show up in the Dream Maker.

Also now I get this -> :0:unable to open <stddef.dm>.
What does that mean??

See if any of your files have a #include<stddef.dm> statement anywhere. That file is now embedded into the compiler and thus not included with the distribution. It used to be #included implicitely, so I'm not sure why it would ever be used in code.