I have a feeling that the problem is simple and I just don't see it due to all the coding I have been doing lately.
client
New()
winset(src,"default","size=710x710")
..()
mob
player
Login()
..()
winset(src,"default","size=1200x800") //to answer possible questions, this line works.
winset(src,"default.child1","anchor2=100,100")
winset(src,"default.child1","anchor2=[100],[100]")
winset(src,"default.child1","anchor2='100,100'")
winset(src,"default.child1","anchor2='[100],[100]'")
Problem description:
Using winset() to apply an anchor is simply not working.
I tried several different ways, the window was still not anchored.
The reason I need to do this at all is actually a workaround of a completely different problem.(described below)
Problem #2 description:
The original(less important) problem was the anchor(set in the interface editor) was holding the anchored window against the right side of the screen after the re-size. This overlapped some of my interface. The intended location to anchor it was 19-pixels away from the side. My guess was that the anchor was being applied when the window was too small, so I wanted to anchor it after the player was off the login screen and in the game when the screen was normal size.