ID:141522
 
Code:
mob
icon = 'player.dmi'

Problem description:

Whenever I enter the map editing mode, and try to add the mob, it doesn't appear to be usable. What type of coding do I place in if I want a player to be that specific icon?
Did you compile?
Is there a default(null) icon state in player.dmi?
In response to Kaiochao
The problem is that the mob has no specified name....try something like this
mob
enemy //location
Champion //name on the editor
name= "Arena champion" //name in the game
In response to Destrojer
Or how about, the default value for "name" is the type without underscores, and shouldn't affect how it shows up in the object tree in the map editor?
mob/Arena_Champion //name is by default, "Arena Champion"
Name or not, "Arena Champion" will show up in the map editor.
In response to Kaiochao
Kaiochao wrote:
Or how about, the default value for "name" is the type without underscores, and shouldn't affect how it shows up in the object tree in the map editor?

The problem isn't the lack of a name, its the lack of a type. Putting mob;icon='file' will only set the default icon for mobs in your world. And the default mob always shows up in the map editor anyway.
mob/Player
icon='player.dmi'

^ would make a new mob type show up for placement in the map maker

EDIT:
On a side note:
Destrojer wrote:
mob
enemy //location

wtf location?