Code:
mob
icon = 'player.dmi'
Problem description:
Whenever I enter the map editing mode, and try to add the mob, it doesn't appear to be usable. What type of coding do I place in if I want a player to be that specific icon?
ID:141522
Feb 8 2009, 3:09 am
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In response to Kaiochao
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The problem is that the mob has no specified name....try something like this
mob |
In response to Destrojer
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Or how about, the default value for "name" is the type without underscores, and shouldn't affect how it shows up in the object tree in the map editor?
mob/Arena_Champion //name is by default, "Arena Champion" |
In response to Kaiochao
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Kaiochao wrote:
Or how about, the default value for "name" is the type without underscores, and shouldn't affect how it shows up in the object tree in the map editor? The problem isn't the lack of a name, its the lack of a type. Putting mob;icon='file' will only set the default icon for mobs in your world. And the default mob always shows up in the map editor anyway. mob/Player ^ would make a new mob type show up for placement in the map maker EDIT: On a side note: Destrojer wrote: mob wtf location? |
Is there a default(null) icon state in player.dmi?