Kaiochao

Joined: Dec 26 2004

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Programmer for Hazordhu. Helps the newbs. Seek quick help on Chatters - Developer Chat.

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Cubanbling
Jan 2, 10:53 pm
cubanbling@live.com. I have an offer for you.
Xbrosa
Nov 7 2012, 7:18 am
Hey,
i need to talk to you about a chance to join my team
and create an original idea game on Byond
as of now i am willing to split the money made 60/40
to you if you can code.
all the animaiton is done by me
and is already done please message me if your interested.
thank you --Devon
p.s. this game will be huge!

okay.
The game is going to be basically like Van Helsing.
You can be a Vampire, Lycan(werewolf), or human.
This game may sound weak but it has all the potential to be great.
The idea came to me when i was searching on my Iphone for apps.
I saw that most games that were doing well had one key thing in common.
They were things that people could involve action and money into results.
with many purchaseable upgrades and ideas
i haave already formulated a way that people will think they NEED to buy this
and still say "its not THAT exspensive"
i need and devote time because they want to make money,
a coder that is at the very least willing to work on this gaame
I am not so much interested in the money part and understand how
hard it is to Code so i am willing to give more % for more work.


If you wish to not help be it the idea sounds unappealing, or you are
just not free enough to help, i would still like to offer a 5% "finders fee"
to you if you can find me a coder.
The 5% is an ongoing payment as well and because i know you well
enough to judge your character i am also offerring you a job as a GM
regardless of if you choose to come on as a program.(obviously
positions will be higher if you are coder)

As for the animation part of the job. it is a 64x64 base and i have
already completed the Lycan race, the human race has 4 types of
classes each with their own unique skills and armor(another way to
make money) and is 40% complete, and the vampire race is 60% done.


I understand any doubts you may have and i am willing to set up a time
where i can show you a portfolio of the icons and discuss further how
the game will become a contending factor in Byond.

Thanks for you time! and i hope you decide that this game is worth it!
Azoka_Kun
Jun 12 2012, 4:14 am
Halaw;)
F0lak
Apr 26 2012, 3:32 am
I like your picture. :) Nostalgia~~
Forum_account
Aug 3 2011, 8:30 am
Thanks for answering some questions people have had about my libraries (on my forum and the main DM forum). It's good to see more people downloading the library, but its even better to see people getting involved and helping out. Thanks again!

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In BYOND 285, Dan added this functionality: mob verb test() var x = "Yes!" usr In BYOND 286, the functionality for verb …
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(In Dream Maker) Ctrl+R is Run with Dream Seeker. How about making Ctrl+Shift+R or something Run with Dream Daemon?
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Hazordhu II
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This goes along with the "Map Editor 200% Zoom" thing. Basically, to help 16x16 games (for example), the icon-size …
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client proc/has_key(k) if(istype(keys)) return keys[k] This proc returns the state of k. The istype() check is …
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proc derived_from(child, parent) return (child in typesof(parent)) ? 1 : 0 Two things unnecessary with this: "A in B" …
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I created a Facebook page for Hazordhu. Find it here.
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Hazordhu II Standalone Launcher No viruses, I promise! If anyone knows how to get it to not look malicious, or any …
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Unexpected update, but whatever. Woo!
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http://www.byondtech.com/ I totally want a smartphone and tablet with a "BYOND" label.
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Grammar PSA his, her, its (no apostrophe) he's, she's, it's (apostrophe) he is, she is, it is Learn!
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how it should have been
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I recently discovered an inconsistency in BYOND's mouse control parameters. When you have a mouse button held, pressing …
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I don't actually want to add A* pathfinding to my game since step_to already provides it. I would just like something …
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I've been working on a shooter that uses the mouse to aim. On my good desktop, it runs perfectly. On my bad laptop, it …
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Compete for the top score!
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// Instead of this: #include // This (case-insensitive): #include
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Any in existence? I noticed that the iPad's Safari turns the first click into a mouseover when clicking something with …
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Sometimes I hit Insert by accident. When it's enabled, it replaces old text with new text. I'd like if it would …
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Even though it's declared as a list with square brackets, you wouldn't be able to tell from looking at the object tree …
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Other icon sizes need a different pixel offset for shading Deleting light sources should turn them off and apply first …
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It's nice that I can declare variables like this: var x, y = 2, turf/z // instead of this: var/x var{x; y=2; turf/z} …
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Currently, I think mouse opacity's 2-setting is based on icon size. Maybe tile size? I dunno, that needs cleared up …
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I'm typing this it on my phone phonesand seeing what haplens to the text i type after the phone has its way with it. It …
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I think the Skin Reference belongs with the other built-in reference material.
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I don't understand anything. To be clear, the part that confuses me is the proc names, self CPU, total CPU, real time, …
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Instead of getting a big list to determine if one object can be seen (considering opacity and sight stuff) by another …
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If possible, I'd like for the view() family of procedures to get a little more optimization. Instead of returning a …
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The DM Reference is all I've ever needed to figure out what variables and functions BYOND has to offer (it's not much, …
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By just looking at the code, it makes me think it won't work properly if I were to actually use it. The library treats …
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http://www.youtube.com/ watch?v=vgBH6G4CvjY Sure, it's a lot of data crammed in a tiny time frame. But the important …
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I felt like using this one day to make things look nicer. I've linked a bar with a stat, and the bar updates whenever …
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If you enter this topic from the category list (because it's the most recent), you won't see this text.
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...the 3D one, not Jittai's.
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So I can do this: mob/check_loc() . = ..() if(.) world
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when using bounding boxes with dimensions less than 16
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Wow.
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