mob
proc
startsaga()
if(sagas == 1)
sleep(10)
Deathcheck()
new /mob/monsters/zombie(locate(usr.x,usr.y-1,usr.z))
world << "Zombie the new begining."
if(src.dead == 1)
world << "Zombie has been Killed"
sagas = 2
usr << "uno"
Deathcheck()
world << "Zombie has been Killed"
startsaga()
if(sagas == 2)
spawn(10)
new /mob/monsters/goblin(locate(usr.x,usr.y-1,usr.z))
world << "Terror of the Goblin"
Problem description: its not realizing that the zombie is dead
Also here's a tip, a quicker and more pro way of doing
if(usr.cool==1)
Just do...
if(usr.cool)
If it has no "==[number])" it means its one.
For
if(usr.cool==0)
use
if(!usr.cool)
Exactly same but looks better.
-Poal