ID:147679
 
i have a code in which when two ppl use this attack they merge their stats together. this includes name(it creates a new name for both of em)

when 15 mins pass they unmerge(dunno if thats a real word) and they go bak to old stats.

this all works great except if they logout. is there a way to delete the save(not the save of the key) so next time they log in they have to use their real char(not) merged char???
whats this fusion for a dbz game? second if you want help you should post the code. [edit] and last but not least =P make a var I.E nosave=1 then put in your save code that if the var is nosave=1 you cant save and if its nosave=0 you can save. pretty simple so that way when the char is merged it wont save so that way it does not show up in the loadinglist afterwards :)
In response to XzDoG
XzDoG wrote:
whats this fusion for a dbz game? second if you want help you should post the code. [edit] and last but not least =P make a var I.E nosave=1 then put in your save code that if the var is nosave=1 you cant save and if its nosave=0 you can save. pretty simple so that way when the char is merged it wont save so that way it does not show up in the loadinglist afterwards :)

Why don't you just check to see if they are merged, then unmerge them if somebody logs out? Make sure to "unmerge" before executing ..() in Logout(). This would make a lot more sense to me. Plus it's easier.
In response to Polatrite
Xzdog i'm not sure how to define nosave so that it dusnt save, could u help me? i use the excat saving system as urs.

polarite i dont know how to do that u see. i have no idea how to make the game know if one of the two players logs out.
In response to DeathAwaitsU
DeathAwaitsU wrote:
Xzdog i'm not sure how to define nosave so that it dusnt save, could u help me? i use the excat saving system as urs.

polarite i dont know how to do that u see. i have no idea how to make the game know if one of the two players logs out.

False,you do not have the same saving system as me because i ditched the zeta engine,but you need to define the var then set it in the fusion code when they fuse that its 1 and they cant save.
In response to XzDoG And SSJgoku321
Zeta is not an engine. It's a game.
In response to Garthor
zeta game can be refered as an engine sometimes as well from what i heard
In response to Vash_616
Vash_616 wrote:
zeta game can be refered as an engine sometimes as well from what i heard

Well you heard wrong, The Zeta "Code" was leaked and people modified it and called it theirs, it isnt an engine it was a game but noobs are calling it an engine.
In response to Mrhat99au
Mrhat99au wrote:
Vash_616 wrote:
zeta game can be refered as an engine sometimes as well from what i heard

Well you heard wrong, The Zeta "Code" was leaked and people modified it and called it theirs, it isnt an engine it was a game but noobs are calling it an engine.


So now because of my vocabulary you slap a newb title on me because i called it an engine?,ha! i can call a code anything i want if i feel like it.
In response to XzDoG And SSJgoku321
ok so can we forget that topic and help me?
In response to DeathAwaitsU
just wondering...did you ever look in the code help thats in the dream maker? it gives a description on how to use the proc or var effectively...just wondering

In response to DeathAwaitsU
mob
player
var/nosave=0
verb/Merge()
nosave=1
//blah blah blah, rest of merging code
verb/Unmerge()
nosave=0
//Blahidy blah blah
Logout()
if(nosave==1)
src << "You can't logout while merged! Naughty boy/girl!"
..()


Get the picture?
In response to XzDoG And SSJgoku321
Okay then, you're a run.

"Run" in this instance means something else, because I can call nouns whatever I want, including other words, even if those words are incorrect.

Of course, considering the fact that you don't know what I mean when I'm calling you a "run", I'd suggest you realize that randomly redefining words is not a great way to communicate.