ID:152919
 
Ok, for my monster sim, players have the monsters follow them aroudn, IE you do not PLAY the monsters, but the trainer and issue the seperate mob, which is your monster, commands.

Is there a way I can have the seperate mobs, status panel show up in the players as a seperate tab, without having to have them embedded into the player mob?
I think calling monster.Stat() from within the players Stat() proc will do what you want.
I seem to remember making a addition to client/Stat() that allowed you to use a list of objects instead of client/statobj. If I can find it I'll post it for you, although you can probably rig your own up pretty easily.
In response to DarkView
Go to byondscape and read the thing on stat panel by shadowdarke.