A fairly general question:
What would you like to see in the ideal battle engine?
- Malver
ID:154110
Jun 4 2002, 2:14 pm
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Jun 4 2002, 3:57 pm
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Some skill involved rather than just setting a macro to attack and holding it down. And also a little fast paced to represent what real combat is like. Something that would make the player have to master the combat system. Also improving your attacks/skills and developing them into new ones. Like you can turn Fire into Fireball, Fireball into Fireblast, kinda like that. But mainly seeing some need for skill and experience using the battle system. Also don't use experience and levels. Try to develope something new. Like go through different training programs or schools that will teach you new skills, raise stats and teach you more about this complex battle system. Also a lot of skills would be nice but don't overload it. Make like 100 some skills but you only have 10 or so skill slots. Thats all for now if I think anything else up Ill tell ya.
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In response to BurningIce
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Pretty much what my game is going to be like...
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In response to Sariat
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Sariat wrote:
Pretty much what my game is going to be like... Great, now I'd look unoriginal. ;) |
In response to Malver
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Malver wrote:
Sariat wrote: :P Its not like I invented it... <font color = black> But if you take it, I'm going to sue you :) </font>. -ST |
In response to Sariat
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Sariat wrote:
Malver wrote: Heh, I didn't even catch the hidden message until I clicked on 'Reply with quote'. ;) |
In response to Malver
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Malver wrote:
Sariat wrote: Subblimitable messaging, he's trying to take over our minds with it. ~The forever deminted one: Tents |
In response to Tents
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Tents wrote:
Malver wrote: More posts relating to the topic would be cool too, but that's just me. :) [Spuzzum: I trimmed off the excess for you.] |