ID:156495
Sep 22 2010, 2:52 pm
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How would I go about making it so the mob can't move, but you can still move the view (while in scope mode) to find a target. Also, how would I go about adding the scope overlay? What kind of an icon would I use? Just a multi-tile icon?
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In response to OrangeWeapons
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Is it possible actually freeze mob and move sight? Like my frozen verb stops movement and sight. What should I be using to keep sight movable?
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In response to Lugia319
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You'd want to attach client.eye to some other object, and have client/Move() (or client/North(), South(), Northeast(), etc.) move that object instead.
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In response to Garthor
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So I'd make the scope center this other object. But does that mean I lose the mob being attached to client?
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In response to Lugia319
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No. Changing a client's eye does not change its mob.
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In response to Garthor
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Right, thanks.
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@ client movement:
Return the movement on a variable with an if statement, else ..() which goes through its normal process.
@ Camera View:
Set up macros that run verbs, and in those verbs, if your movement is prevented, move your client's sight.
@ Scope overlay:
Add an overlay to the client screen if you want.