ID:159520
 
ok well iv seen some games and iv seen that some games can have 2 diffrent places for outputting things on the skin, for example their can be a stat panel on the left side of the screen telling the persons stats, and one on the right side giving their skills they can use, iv also seen some outputs which only put whats happening in ooc, and other which tells the outputs coming from the game, can someone tell me how to do these?
If you've created your own interface, you can edit the map control to not stretch icons.

Go to map control in interface editor -> double-click map to open the edit dialog -> Options tab -> uncheck stretch icons to fill the map.

Otherwise, if you don't have your own interface, you'll have to tell Dream Seeker not to stretch the icons in the game.
BYOND has interface files that can be created just like any of the other BYOND files (File -> New in Dream Maker). The interface files have the extension .dmf. You'll need one of these first and foremost to begin making a custom skin. Once you've created an interface file, select it, and double-click the 'default' in the Windows section. This will bring you into the interface editor. The output control is what you're looking for. You can place them around your window however you like. To send text to a specific output control, other than the one you selected to be the default, you'll need to familiarize yourself with the output() proc.
src << output("Text to display", "oocOutput")


'oocOutput' being the name of your out-of-character output control.

Beyond this short explanation of the interface editor. You should check out LummoxJR's skin tutorials: Starting Here