Ok, Im just wondering if this would be possible:
Lets say, for example, you make a game, and you want it to be open source. (Yes I know, sounds crazy, just bear with me.) Now, you can upload the source files to byond, but people are not always truthful and will change all sorts of things *including the credits).
Is it possible to have a game partially-open-source and make it impossible to remove the credits? IE like having an encryption on a certain code file that makes it uneditable but nessesary to the whole project functioning? (IE2 Anti-leech)
Or would it be easier to make some sort of text parser where text files saved to the player`s pc that were editable, and use them to construct the maps/objects/mobs etc. and keep specific parts of the code constant?
ID:159695
Jan 26 2009, 10:07 am
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That being said, there are tons of demos and coding examples all over byond, so I wouldn't be too worried about it if I were you. I know I plan on letting people view the source to anything fancy I do (whether it's the full game or just a few procs).