For example.
obj
bomb
verb
Light()
set src in usr
src.loc = usr.loc
usr << "OMG RUN!"
flick("bomb_fuse",src)
// Killing goes here.
del src
This just deletes the thing instantly....Thanks in advance.
ID:160829
![]() Jul 19 2008, 12:34 am
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Is it possible to do something after a flick without actually timing it(sleep,spawn)? I want the animation to finish first before the next thing will happen. But i do not want to go through all that trouble to find the right time.
For example. obj This just deletes the thing instantly....Thanks in advance. |