ID:162827
Nov 21 2007, 4:34 am
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Guys is there a way to stop that slow shifting that occurs when a mob tries to move to a tile right next to it? Or is this hard coded clientside? I would rather have crisp and quick movement. Plus I need it specifically for another system I am integrating.
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In response to Lummox JR
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thx
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Yep, you can set the mob's animate_movement var to 0.
Lummox JR