ID:162827
 
Guys is there a way to stop that slow shifting that occurs when a mob tries to move to a tile right next to it? Or is this hard coded clientside? I would rather have crisp and quick movement. Plus I need it specifically for another system I am integrating.
Obs wrote:
Guys is there a way to stop that slow shifting that occurs when a mob tries to move to a tile right next to it? Or is this hard coded clientside? I would rather have crisp and quick movement. Plus I need it specifically for another system I am integrating.

Yep, you can set the mob's animate_movement var to 0.

Lummox JR
In response to Lummox JR
thx