Is there a way to disable to diable move queuing? Meaning, Pressing up will move you up, and pressing it additional times will not add to a queue line of moves to be carried on after the current task.
Thank you in advance,
~Kujila
ID:174647
Jul 28 2003, 5:02 pm
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In response to Kunark
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Hmm, no :-/
Even on your demo quickly pressing, say, "left" three times and letting go of the key still moved you left three times. I am looking for real-time response to keys. Thanks. :) ~Kujila |
In response to Kujila
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You'd have to do this for each directional key, but this should do what you want.
<code> mob var moving client East() if(mob.moving) return mob.moving = 1 spawn(3) mob.moving = 0 ..() </code> |
In response to OneFishDown
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The respond time is much, much better. Thank you both :)
~Kujila |
In response to Kujila
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I had the same probleme, the character use to zoom trew the map in a second, now its much better, thank you
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In response to FranquiBoy
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I thought it worked, but its just my imagination... I dont know why, but the code doesnt do anything what so ever, no changes, and I have compiled.
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In response to FranquiBoy
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Never mind, the delay was just too low to notice :P
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http://developer.byond.com/hub/Kunark/Movedelay