ID:174647
 
Is there a way to disable to diable move queuing? Meaning, Pressing up will move you up, and pressing it additional times will not add to a queue line of moves to be carried on after the current task.

Thank you in advance,

~Kujila
I think what you might mean is locks.

http://developer.byond.com/hub/Kunark/Movedelay
In response to Kunark
Hmm, no :-/

Even on your demo quickly pressing, say, "left" three times and letting go of the key still moved you left three times. I am looking for real-time response to keys. Thanks. :)

~Kujila
In response to Kujila
You'd have to do this for each directional key, but this should do what you want.
<code> mob var moving client East() if(mob.moving) return mob.moving = 1 spawn(3) mob.moving = 0 ..() </code>
In response to OneFishDown
The respond time is much, much better. Thank you both :)

~Kujila
In response to Kujila
I had the same probleme, the character use to zoom trew the map in a second, now its much better, thank you
In response to FranquiBoy
I thought it worked, but its just my imagination... I dont know why, but the code doesnt do anything what so ever, no changes, and I have compiled.
In response to FranquiBoy
Never mind, the delay was just too low to notice :P