ID:176987
Nov 23 2002, 5:12 am
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When I kill an NPC, the death alert box comes up for me! is there any way to stop this? Also, how do I test a movable for its area?
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In response to Green Lime
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Its not a BYOND bug. I just worked out a way around it:
if(src.client) var/B = input("Blah blah blah","Blah box.") etc etc |
In response to Hazman
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Alternatively, you could use input(src,"",""), because there is a default first argument of usr in input, you have to override it. They really should clear things like that up in the tutorials. Same with the view()-type procs.
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In response to Garthor
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OK. Thanks. Now could you please address my other question, how do you test a moveables area?
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In response to Hazman
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M.loc.loc
Unless if they are in the contents of an atom/moveable (obj or mob), then you need M.loc.loc.loc. |
This is happening too me too with my input() proc. Im strating to think its a byond bug and not a coding bug.