ID:176987
 
When I kill an NPC, the death alert box comes up for me! is there any way to stop this? Also, how do I test a movable for its area?
Hazman wrote:
When I kill an NPC, the death alert box comes up for me! is there any way to stop this?
This is happening too me too with my input() proc. Im strating to think its a byond bug and not a coding bug.
In response to Green Lime
Its not a BYOND bug. I just worked out a way around it:

if(src.client)
var/B = input("Blah blah blah","Blah box.")

etc etc
In response to Hazman
Alternatively, you could use input(src,"",""), because there is a default first argument of usr in input, you have to override it. They really should clear things like that up in the tutorials. Same with the view()-type procs.
In response to Garthor
OK. Thanks. Now could you please address my other question, how do you test a moveables area?
In response to Hazman
M.loc.loc

Unless if they are in the contents of an atom/moveable (obj or mob), then you need

M.loc.loc.loc.