ID:1775433
 
Resolved
Maptext vertical centering was incorrect when using a non-default font size.
BYOND Version:507
Operating System:Windows 7 Pro 64-bit
Web Browser:Chrome 40.0.2214.94
Applies to:Webclient
Status: Resolved (507.1275)

This issue has been resolved.
507.1272

Descriptive Problem Summary:
MapText is shifted down differently from WinClient

Numbered Steps to Reproduce Problem:
Compile and run source for Frontline Assault.
Get into a game and start it.

Expected Results:
MapText should be centered assuming I didn't botch something up in my code which is highly probable.

Actual Results:
MapText is shifted down on all the units

Does the problem occur:
Occurs everytime.

Workarounds:
None but haven't looked into it at all. More of a situation where we would expect similar results regardless of implementation.

Also noticed that my smaller movement icons (the small icon that shows your planned move) have the MapText shifted up instead of down.
Lummox JR resolved issue with message:
Maptext vertical centering was incorrect when using a non-default font size.
Upgraded to latest and everything looks pretty good. My move markers (the smaller ones) still show the maptext shifted down a little when compared to the WinClient rendering.