In response to BlackProgrammer
BlackProgrammer wrote:
Hurry up with that KScript sahn, make it handle type lists too.
Ex: string phonebook[10]
phonebook[0].at(5)

that looks more like a description library than a scripting language
BySQL list definitions go like:

print( {5,6,7,hello="world"}[1], {8,9,10,hello="world"}.hello )

would print "5 world"
Also, string.upper("HELLO!") or "HELLO!":upper()
In response to Kozuma3
But can it work with different types other than strings?

monster Dragons = (//etc);
print Dragons[1].name;
In response to BlackProgrammer
BlackProgrammer wrote:
But can it work with different types other than strings?

monster Dragons = (//etc);
print Dragons[1].name;

Haven't added object support yet ^^
In response to BlackProgrammer
With BySQL, its all the same thing to it.
world << locate(1,1,1).contents[1].name
What is the point of all these scripting libraries?
In response to Lavenblade
Lavenblade wrote:
What is the point of all these scripting libraries?

There is no point in my case, other than learning what to work around and self improvement.
I see. :3
In response to Kaiochao
THIS BETTER BE A GAME...
I want to post something... big... but I can't, not yet...

Soon >_>

Maybe 2 hours?
In response to Lavenblade
Lavenblade wrote:
What is the point of all these scripting libraries?

my scripting language has more features than DM, the initial goal was for easy gimmicks, but now I use it as a templating engine
In response to Somepotato
Somepotato wrote:
Lavenblade wrote:
What is the point of all these scripting libraries?

my scripting language has more features than DM, the initial goal was for easy gimmicks, but now I use it as a templating engine

Wouldn't such an engine be slow? A scripting language that's written and parsed in DM?

Besides, isn't DM easy enough to not require a scripting language?
DM isn't exactly fully featured.
And no, its rather optimized(of sorts):


Its pretty easy to use in DM.
Note that this isn't meant to replace DM.



Here's the gifv link in the event that you don't want to wait for the gif to load: http://i.imgur.com/ti29t24.gifv

It's missing a lot still, but I like where it's going.
Oof, a 10MB gif. Vid tag support would be nice @ Lummox :v
In response to Somepotato
Somepotato wrote:
Oof, a 10MB gif. Vid tag support would be nice @ Lummox :v

Agreed I feel terrible bringing in these large gifs but there's a lot to show.

gifv or webm embedding would be nice, especially if it doesn't shrink the vid (or has an option to) like the youtube embedding does.


Feature request? I'll make the thread if no one else plans to.


In response to Lavenblade
In response to Lavenblade
I have no idea why that post replied to you Lavenblade.
Page: 1 2 3 ... 85 86 87 88 89 ... 349 350 351