ID:194912
May 6 2008, 10:13 am (Edited on Jul 17 2008, 3:59 am)
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(deleted)
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In response to Evil-D123
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kool kool i like that, ok ill give all the frames a light source and post in a sec
secondly does anyone know were i can find a tutorial for animating this? i did an animation....not that great ill show in a bit [[sorry for posting using this account my friend had changed it and i didnt realize]] |
In response to People love me
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In response to Evil-D123
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The thing with dealing with light sources when it comes to pixel art for games.
One you should use a light source coming from a side because one it will make harder to pixel since you have to pixel west and east differently instead of just flipping it around and since the light source of the base is from one side it means the rest of the turfs such as buildings and so on will have to have the same light source and that won't look good, so my point is for games you should use a light source coming from the top |
In response to Nidaime Hokage
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Personally I think a light source coming in from a angle (with it mostly coming from the top) works best. It's not that difficult to translate into buildings, and if you do it right it really does look awesome. Especially if you put shadows on everything, it really pops the game out and makes it not seem 'flat.'
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In response to Maggeh
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Maggeh wrote:
Personally I think a light source coming in from a angle (with it mostly coming from the top) works best. It's not that difficult to translate into buildings, and if you do it right it really does look awesome. Especially if you put shadows on everything, it really pops the game out and makes it not seem 'flat.' i to prefer light sources from an angle. but anyways Konrad739 here is some help when working with light source. this is how you would go about it with a light source from the top This is a light source from an angle (source: http://www.itchy-animation.co.uk/light.htm) but you should choose wisely because this will be the theme to your game. |
In response to Nidaime Hokage
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Nidaime Hokage wrote:
The thing with dealing with light sources when it comes to pixel art for games. It doesn't really make it any harder. You can still flip a base and have it look good. It only takes a minute or two to adjust the light source. I don't know where you got the idea that a consistent light source on the turfs make it look WORSE though, ya got it backwards. Using a more interesting light source then the basic directly above angle actually makes things look a whole lot better, as Maggeh described. |
In response to AmonR
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well I don't in my opinion using a light source coming from an angel other than the top is more for like a pixel work art rather than for in game work.
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In response to Nidaime Hokage
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Er... Pretty much all the gaming greats, and even the not-so-greats used an angled light source. Pixel art and game art go hand in hand and have since the beginning. It was developed from game art. I actually think it'd be harder to find games with the same perspective Byond uses (Traditional RPG style) that uses a light source coming directly from the top center (Outside of Byond of course).
Really it sounds more like a matter of laziness than anything. Not that imposing a light source is especially hard anyways. |
In response to Hulio-G
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Well there's only so many effective head shapes you can come up with when you're fitting an entire body into a 32x32 square, while still leaving space for things to go on top of it.
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In response to AmonR
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AmonR wrote:
Well there's only so many head shapes you can come up with when you're fitting an entire body into a 32x32 square, while still leaving space for things to go on top of it. That's also true, Flick had brought that up the other day. I was mainly checking his colors, shading techniques and how similar the anatomy was. |
In response to Hulio-G
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well i was looking at a tutorial on a website and it showed me that shape of the head, and if you look at it ALOT of base icons use a head similiar to that, for example the following, BLN and GOA have similiar head set ups no i did not look at your icons to copy or anything of the sort i sat down read a tut and iconned it
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i like it, but just a suggestion
give it a lightsource.... ill show you:
(i only did alittle bit and that was the top part)
that is where i picture the sun shining on the base.
he is another example(when i was working on rocks)
but yeh i do like it.