(See the best response by Tacurumin.)
Hello everyone,

I'm trying to get my game to use upscaled 64x64 icons.
This works well so far, however, the icons are displayed full-size on the stat panel, which makes cluttered really quick, as you can see on this link.

My question is, is there a way to reduce the size of the icon displayed in the imgur image linked above?

I could not find anything related to that on the reference.

For information, the code we use to generate such a panel is :

for(var/atom/A in listed_turf)
statpanel(, null, A)

Where "listed_turf" is the turf whose contents are displayed.
Best response
You could try using Scale on an icon copy and then show the copy on the statpanel, not so good speed wise but maybe it works.
The scale of the game doesn't really make it possible.
I was thinking of using "small-icons", as in :{skin}/param/ small-icons

However, it looks like it doesn't work if you are just using statpanel.
Currently this is a limitation of statpanels and grids.
Would it be possible to implement such a thing for statpanels in the future ?