ID:262637
 
Code:
                    var/mob/cloneo=new/mob/clone
cloneo:loc=usr.loc
cloneo:name=usr.name
cloneo:icon=usr.icon
cloneo:icon=usr.overlays
cloneo:ownedby=usr
walk_to(cloneo,cloneo:ownedby,1,5)


Problem description:The overlays arnt showing up for my clones why not?

Did you set the overlays layer to:
layer = MOB_LAYER +1

In response to Popisfizzy
uhh i dont think so here is one of my clothes

obj/Head_Band
name = "Head Band"
icon = 'exam.dmi'
icon_state = "guy"
worn = 0
verb
Wear()
if(src.worn == 1)
src.worn = 0
usr.overlays -= 'exam.dmi'
usr << "You remove the [src.name]."
else
src.worn = 1
usr.overlays += 'exam.dmi'
usr << "You wear the [src.name]."
Drop()
if(src.worn == 1)
usr << "Not while its being worn."
if(src.worn == 0)
src.loc=locate(usr.x,usr.y+1,usr.z)
Get()
set src in oview(1)
Move(usr)

what should i change
In response to Kurosaki_Ichigo-San
Please use <.dm> and </.dm> when posting code (without the '.' of course), it makes it easier to read.
obj/Head_Band
name = "Head Band"
icon = 'exam.dmi'
icon_state = "guy"
worn = 0
overlay/layer = MOB_LAYER +1
verb
Wear()
if(src.worn == 1)
src.worn = 0
usr.overlays -= obj/Head_Band/overlay
usr << "You remove the [src.name]."
else
src.worn = 1
usr.overlays -= obj/Head_Band/overlay
usr << "You wear the [src.name]."
Drop()
if(src.worn == 1)
usr << "Not while its being worn."
if(src.worn == 0)
src.loc=locate(usr.x,usr.y+1,usr.z)
Get()
set src in oview(1)
Move(usr)
In response to Popisfizzy
its still the same thing T_T