ID:2711535
 
Not a bug
BYOND Version:514
Operating System:Windows 10 Pro 64-bit
Web Browser:Chrome 92.0.4515.159
Applies to:Dream Seeker
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
To be honest i don't think displacement should work like that, it looks like a bug.

The code:
/mob
plane = 10

/obj/screen_controller/mob
appearance_flags = PLANE_MASTER
plane = 10
screen_loc = "1,1"
render_target = "123"

/mob/Login()
. = ..()
var/obj/screen_controller/mob/S = new
client.screen.Add(S)
S.add_filter("AS1", 2, list("type" = "displace", icon=icon('96x96.dmi', "distort-dwarf"), size=127))
client.screen.Add(S)


What i was trying to do: Make all mobs at the same plane taller, but when you move out of the middle of it weird things happen.

The problem is: When you apply displacement to the entire plane it only affects the center of it. If it's supposed to be like that we should atleast have another tag or something

Video: https://www.youtube.com/watch?v=H2xKmff_yeg&ab_channel=Comic
Lummox JR resolved issue (Not a bug)