ID:272127
 
I understand how the whole big icon support works, but that only works if you create the icon on the map before runtime. When I create any icon during runtime that is larger than 32x32 it simply shrinks it down into that icon size condensing the entire image. Any idea how I would get it to create as the large icon?
The map editor had that feature even before 4.0. What it does if you have the icon set on compile-time to a large image, is splits it into instances and laying them accordingly on the map, effectively still splitting the image into 32x32 chunks and putting it on the map.
BYOND 4.0 has new icon support for large images in DMI files, but it doesn't natively support atoms with multi-tiled icons*.
You can use Shadowdarke's good library BigAtom for that; it will make things really simple for you.

*: You CAN however, use overlays with pixel_x and pixel_y offsets to successfully give an atom a bigger-looking icon.
However, the effect is visual only and cannot be interacted with,
it isn't "solid" either, etc.
In response to Kaioken
Thanks.