Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
It's very useful to be able to set world.turf, control over the default type placed on z expansion, and knowledge that that IS what's there is very powerful.
That said, it would be real nice to be able to mutate it,
If you know you want to load something with X in the background, only needing to new() say 255x255 turfs once, using z expansion, rather then z expanding then iterating over everything would be very nice.
This can be worked around functionally just fine but this would be very nice for reducing initialization costs on z levels that use non standard turfs. Adding a new z level mid gameplay would also be less disruptive.