Descriptive Problem Summary:
3D audio played simultaneously with non-3D audio, will apply the 3D audio's environmental EQ to the non-3D audio.
test case provided on Discord.
Expected Results:
non-3D audio to remain non-3D without having altered EQ settings.
Actual Results:
the opposite of the above.
Workarounds:
None that i'm aware of.
ID:2892432
Oct 8 2023, 2:44 am
|
|||||||||||||
Resolved
| |||||||||||||
Oct 9 2023, 10:08 am
|
|
Lummox JR resolved issue with message:
|
In response to Lummox JR
|
|
Lummox JR wrote:
Lummox JR resolved issue with message:There was no obvious way to turn off the global sound environment once it was set. Now setting environment to a number below -1 will turn it off. I feel as though there is a misunderstanding of the bug i've reported. I do not see how this resolution at all fixes or addresses the reported issue. As per the reference: Changes the environmental reverb for all 3D sounds until another environment is specified. Only 3D sounds react to the environment. The music is not 3D, and should not be reacting to environmental EQ at all. |
The documentation states that non-3D sounds should not be affected by the environment settings of 3D sounds at all.
This bug fix does not appear to resolve the issue that was found. |