Nov 28 2023, 3:04 pm
Many sorts of computational setups are used for playing BYOND games, some better than others. This can become extremely clear when it comes to one of the relatively new features, particles. When more than a couple dozen atoms that emit particles are on-screen, people with lower-end machines typically experience client lag. To remedy this, I would like to suggest that a client-side toggle be added to disable particle rendering.
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