ID:64359
 
BYOND Version:434.1009
Operating System:Windows Vista Home Premium
Web Browser:Chrome 1.0.154.53
Video Card:
Component:BYOND Pager
Game/Hub:http://www.byond.com/games/Stratosasuke/NarutoOvish
Status: Deferred

This issue may be low priority or very difficult to fix, and has been put on the back burner for the time being.
Duplicates:id:65003, id:65017
Descriptive Problem Summary:
When downloading the resources for a game, the splash screen seems to be designed to prevent you from joining any others. However, if, while downloading, you find a game that allows you to download the host files from the hub, the splash screen will give you the options of launching in seeker, daemon, and something else I wasn't paying attention to <.<
Then once you choose one of those options (I only tried seeker), the splash screen will disappear, even though it's still downloading the first game in the background. Attempting to connect to something will bring the splash screen back up with its download progress.
It also seems to download both games (the one you were logging in to, and the one you found host files for) and it tries to display their download status using the same "interface control" (or whatever they're called in whatever language this thing is made in =P), with the % bar and info constantly flickering between the 2 download's progress (though the overall file size only displays the first game's info)

Note: You might have to alt+tab back to the splash screen during this process

Numbered Steps to Reproduce Problem:

(by Alathon)
1) Start joining one game, have the URL for another game ready. Make sure it has resources you haven't downloaded that take, say, 30 seconds or more to get.
2) Start joining another game mid-download
There is only one splash screen, which is meant to only be used for joining one game at a time. Anomalous behavior is expected when joining more than one game at once, downloading something while joining a game, or downloading several things at the same time. This is the result of a design decision that was made back when the splash was first introduced, based on the fact that this would not impact many users.

In a future version this may be altered to allow more than one splash to be used at the same time.