Version 11:
- Added: Players are now assigned a class (called Fodder) which gives them a special kind of unit. The amount of units gained per turn will increase and decr[e]ase with the number of enemy territories. Subscribers to Occupied Forces and/or Fooldom Come can select their class manually. Non-subscribers are all assigned the same, random class
- Added: Subscribers to Occupied Forces and/or Fooldom Come can now adjust how many of their Mercenary Points they wish to be counted in the game's calculations of usable points.
- Updated: The player listing in the House Rules panel has been replaced with a simple display of the number of players. Meanwhile, a more detailed display can be found in the People panel.
- Updated: Most of the graphics have been redone.
- Updated: Symbols for stats with a value of zero or less are no longer displayed on the map.
- Updated: The help files have been reworded. There is a bit less math and a bit more theme.
- Updated: The amount links used when moving units have been reformatted to avoid placing a link on the far [right] when it isn't necessary.
- Updated: Various buttons now have less generic colors.
- Added: There is now a warning under the upgrades grid about all sales being final.
- Added: Icons are now displayed in all grids.
- Added: Buttons in the March phase are now colored to display whether the coordinate choice involves moving guards or invading an enemy. In addition, the phrases "Guard?" and "Invade?" are placed under unselected choices in the place of empty numbers.
- Removed: The game window no longer contains a status bar. It was only there to display coordinates when territories were hovered over. However, I believe people can count to 9 and the specific coordinates are not important anyway.
- Added? In theory, animations have been added to the end of each phase. While I have tested the animation procs and know that the game is calling them successfully, I have yet to see them during an actual game. =(
I didn't like the Fodder balance so I changed half of their effects. I also made effect amounts stand out from the rest of the effect description.