Kaiochao

Joined: Dec 26 2004

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Programmer for Hazordhu. Helps the code newbs. Manages the BYOND Discord.

Shoutbox

XD02FE
Aug 1, 12:23 pm
oi o meu jogo ta bugado acho, eu tava jogando spacestation13 e simplesmente eu nao consiguia ver os bonecos eles estavam invisiveis e so dava para ver o cabelo e eu nao sei oque fazer pode me ajudar
Delta0Zero2
Apr 20 2018, 8:56 pm
Tabletop graphics are cheap to import.
Tabletop touch-mechanics were cheap to install. If you invest your 500. you could prototype one game. And hold onto it LMAO
Kaiochao
Aug 8 2016, 1:24 pm
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The <dm> tag has a width of 99 columns.
Khyberkitsune
Jun 21 2015, 9:06 pm
I saw you pop over into my little 2D MUCK. Sorry I wasn't around to say hello!
Keeth
Jun 13 2015, 10:37 pm
wtf are you doing on this website kao

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Subject
Replies
Date
Location
 
Client should have a new flag for enabling the interception of keyboard inputs as they're typed as an argument of a …
2
 
It never made sense to have a set framerate for clients. It should either automatically match the refresh rate of the …
4
See through what you're hiding behind.
2
0
1
1
2
 
Making returning null actually return src means we can't return null on purpose. I'm asking to change assignment …
3
 
A bit from the type-safety/syntax sugar wishlist. // Evaluates to [datum] if datum is of type [type], // otherwise …
0
1
Spaces on the map that can be duplicated, allocated, and stored.
0
Easy macros for common lazy patterns.
0
CrossedOther, UncrossedOther, BumpedBy
0
A safe weak reference to a datum.
0
2
Demonstrates how to send messages to Discord.
5
Higher-order list functions.
0
Helpers for pixel movement.
2
Tracks press and hold times and has a looping repeat callback.
1
Tracks buttons.
0
Requires TileWidth and TileHeight to be defined. Does nothing else.
0
Returns the matrix that transforms an icon of specified size into a line of specified thickness along a given vector.
0
 
When using client.fps, changing transform each tick gives choppy animation. To make it match client.fps, every change …
0
 
Before: // Start an animation sequence by specifying a first step // which doesn't actually change anything …
0
7
A collection of useful code files.
1
3
1
4
1
1
2
2D vector datum for positions and offsets.
0
atan2(x, y)
2
hypot(x, y)
0
Periodically update objects for real-time effects.
0
Track the state of the mouse buttons.
0
Track buttons using the Any Macro.
0
Get the position of the mouse in the screen or the world.
0
Get the absolute pixel coordinates of atoms on the map.
0
0
 
I think PIXEL_SCALE was added after the "normal" zoom-mode for map elements? Currently, PIXEL_SCALE works the same as …
1
ChangesBricks now weigh less than stones Boards now weigh less than logs Tailoring now includes a recipe for Thread You …
6
Just a quick update with small fixes and improvements. Nothing really new. Changes: * Fixed layering issue caused by a …
2
 
To be sorted out into feature requests or bug reports eventually maybe. Consider this a blog post for now, I guess. I …
3
 
"Unable to open [Project].dme: file in use by another application" If the .dme is open in Dream Maker, then opening …
0
Got around to uploading an executable to fix the character creation text layering issue caused by a HUD layering change …
3
 
Sometimes I find it necessary to start an animation sequence without actually changing anything, just to prepare for …
5
18
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