ID:119272
 
So, it's time for a small demo of the project I am working on.

There is not much to say honestly. It's not very big yet, not even close to finished, most likely buggy as hell, lots of issues with lots of things and needs lots and lots of testing. Hell, the game doesn't even have a name yet.

You can either download it here...
http://files.byondhome.com/TheMagicMan/Pet.zip

Or connect to byond://82.12.83.91:5500
Ideally, the game should be played multiplayer, but can be played single player (though more boring).

There isn't much else to say apart from read the help section before asking dumb questions (movement is WASD not arrow keys) and if you find a bug at least say something about it.

I'll probably keep the game hosted for the weekend but the download will be up for a lot longer.
1. Clicking on things (NPCs, enemies) is awkward.

2. It also looks unappealing because movement isn't animated (or is so fast that it's hard to tell).

3. I have no idea what the purpose of the game is. The graphics suggest it is an RPG, but aside from that I have no idea what it's supposed to be.
1. Awkward how?

2. Animation looks fine to me. I can clearly see everything animated fine.
The game is running at 30fps and the newer versions of BYOND have a 1 animation delay as 0.1 seconds regardless of delay. Maybe my version of BYOND (or yours) is wrong and not taking this into account, so animations are played 3x faster than they should be? That is the only thing I can think of.

3. The objective of the game isn't very clear at the moment because it's largely unfinished.
The game is a RPG/Pet raising sim. The objective at the moment is to test stuff, but the finished game the objective will be more to explore and rescue people (there is 3 people you can rescue at the moment, but it's not made very clear that this is the objective). As you rescue people more of the game will open up (new functions are added to the town, new areas open up, new quests and so on).
In the finished game I'll try to make it so after receiving your first pet the mayor tries to nudge you on the right path.
This game kind of reminds me of the early Digimon games for PS1 where you could train your Digimon from its earliest stage to a higher stage by fighting or training at the gym.
Moussiffer wrote:
This game kind of reminds me of the early Digimon games for PS1 where you could train your Digimon from its earliest stage to a higher stage by fighting or training at the gym.

That is the point.
Convieniently a game i cant play cos my WASD keys are removed and overheating metal hurts to hold down :/
The Magic Man wrote:
1. Awkward how?

It's unexpected. It seems like the kind of game that could almost exclusively use the keyboard. Especially for things like talking to NPCs. If I approach NPCs from different directions I always have to move the mouse to click on them. Is clicking on enemies the only way to attack? That's where it was most frustrating. It's like one of those silly JavaScript games where you have to click on a moving button.

It would make more sense if you could use the mouse to move too - click and hold to move towards the mouse cursor, click on an NPC to walk towards them and interact with them once you get there.

2. Animation looks fine to me. I can clearly see everything animated fine.
The game is running at 30fps and the newer versions of BYOND have a 1 animation delay as 0.1 seconds regardless of delay. Maybe my version of BYOND (or yours) is wrong and not taking this into account, so animations are played 3x faster than they should be? That is the only thing I can think of.

Mobs move instantly from one tile to the next, like pixel_step_size is increased or animate_movement is zero. I'm running version 490.1113.
It's unexpected. It seems like the kind of game that could almost exclusively use the keyboard. Especially for things like talking to NPCs. If I approach NPCs from different directions I always have to move the mouse to click on them. Is clicking on enemies the only way to attack? That's where it was most frustrating. It's like one of those silly JavaScript games where you have to click on a moving button.

If you ask me, keeping one hand on WASD and the other on the mouse seems more natural. That is how the vast majority of PC games are played.
I could probably make the game run entirely off of the keyboard, but that would require me reworking every interface element, which would be a pain.

Also, when in combat you do not actually fight. It is done automatically. All you can do is issue commands (in the bottom corner) or use items.

It would make more sense if you could use the mouse to move too - click and hold to move towards the mouse cursor, click on an NPC to walk towards them and interact with them once you get there.

I'll maybe look into it.

Mobs move instantly from one tile to the next, like pixel_step_size is increased or animate_movement is zero. I'm running version 490.1113.

That is strange, I'm not experiencing anything like this, and I've just asked the people trying the game I am hosting, and none of them are either.
I'll look into it, but it could very well be something BYOND related.
The movement is very smooth for me, if only most games had this kind of smooth movement in their games, for a second I had to check if it was pixel or tile movement. Though I found myself wishing for a "run" key because I wasn't going anywhere fast.