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| (Posted by Lummox JR on behalf of Yut Put.) Changing icon files does not trigger the compiler to ask if you want to …
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| 1. pager feeds you'd receive from the pager also appear in your website notifications when you click the red atom 2 …
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| it would be EXTREMELY convenient to be able to have a set of 2 read only variables that tell us exactly how wide and …
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| Format: Flicked(state,frame) When: Called each frame that an atom flick()s only if the atom has a definition for …
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| One thing that has always been a pain in the ass as a game developer using BYOND is memorizing RGB values so that I can …
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| This is a fairly simple feature: 1. highlight and select icon states in a .dmi 2. hit ctrl + c 3. open up a .dm file 4 …
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| screen objects don't support pixel x/y. although i don't really understand why this is necessary, the only way to …
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| I'd like to be able to move between frames while editing them. This would allow me to see the transitions between …
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| I know this is a duplicate, but it's an absolute must and would help me polish things in Epic:Legend substantially …
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| My project, due to its size and amibition, is in a sticky situation. There is almost no way around the issue I am faced …
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| Not sure where this goes exactly since it's about a beta version of BYOND, but here is my feedback after using the new …
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| I wanted to bump this feature, but I couldn't find the original post, so here. It would be nice if we could change the …
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