mob
verb
showcode(m as message)
world << browse(m,"window=[m]")
What happens is, you type the message, and it come up in one line! Like if I typed:
mob
verb
showcode
it would come up as:
mob verb showcode
Does anyone know the problem?
ID:267514
Jun 2 2003, 9:47 am
|
|
Well, I am trying to get a showcode like verb in my game, so I'll just call it that for now.
mob What happens is, you type the message, and it come up in one line! Like if I typed: mob verb showcode it would come up as: mob verb showcode Does anyone know the problem? |
Jun 2 2003, 10:19 am (Edited on Jun 2 2003, 12:14 pm)
|
|
Yes. Your problem is that the new lines when typing something into the message box are represented by "\n". HTML does not recognize this, and uses <BR> instead. You'll have to replace all instances of "\n" with <BR>
|
In response to Garthor
|
|
Not trying to be contradictory, but what about tabs? Anything for those?
|
In response to Maz
|
|
Tabs are the \t character, and you should probably replace them with a bunch of   .
|
In response to Maz
|
|
No, tabs do not do anything either. I'm sorry Garthor, but I didn't follow much of what you said...I guess I'll just skip this command for a bit...
|
In response to Garthor
|
|
Garthor wrote:<code> > var/pos > pos = findtext(m,"\n") > while(pos) > m = copytext(m,1,pos)+"<BR>"+copytext(m,pos+</code>2<code>) > pos = findtext(m,"\n")</code>
That should be 1 instead of 2. |
In response to OneFishDown
|
|
Oh yeah, you're right. Oops.
|
In response to Dragon of Ice
|
|
There's a far simpler solution to this; surround the text in <pre> tags. =P
<code> mob verb showcode(m as message) world << browse("<pre>[m]</pre>","window=[m]")</ code> |
In response to Crispy
|
|
Of course, that's assuming he doesn't want color and such to be preserved.
|