client
proc
Save()
var/savefile/F = new("players/[ckey].sav")
F["mob"] << mob
Load()
if(fexists("[ckey].sav"))
var/savefile/F = new("players/[ckey].sav")
F["mob"] >> mob
New()
Load()
..()
Del()
Save()
..()
mob
Write(var/savefile/F)
..()
F["x"] << x
F["y"] << y
F["z"] << z
Read(var/savefile/F)
..()
loc = locate(F["x"], F["y"], F["z"])
Problem description:
i want to make my game load a file when you click load on the login screen but it wont do it it just skips the login screen and doesnt let you click load i have the turf for load to, it is
turf/Load
density = 1
layer = 999
Click()
Load()
it also says that Load() is an undefined proc??
and it you should probably give load a mouse_opacity of 2[edit].