ID:264723
 
Code:
client
proc
Save()
var/savefile/F = new("players/[ckey].sav")
F["mob"] << mob
Load()
if(fexists("[ckey].sav"))
var/savefile/F = new("players/[ckey].sav")
F["mob"] >> mob

New()
Load()
..()
Del()
Save()
..()

mob
Write(var/savefile/F)
..()
F["x"] << x
F["y"] << y
F["z"] << z
Read(var/savefile/F)
..()
loc = locate(F["x"], F["y"], F["z"])


Problem description:

i want to make my game load a file when you click load on the login screen but it wont do it it just skips the login screen and doesnt let you click load i have the turf for load to, it is

turf/Load
density = 1
layer = 999
Click()
Load()


it also says that Load() is an undefined proc??


load is a client proc but your trying to call it as a mob proc try...

client.Load()


and it you should probably give load a mouse_opacity of 2[edit].
In response to Masschaos100
Masschaos100 wrote:
and it you should probably give load a mouse_opacity of 1

That is the default value of mouse_opacity so he doesn't have to. If the icon was transparent, giving it a value of 2 is recommended.
In response to GhostAnime
Oops, that's what i meant :O!
In response to Masschaos100
when i click on load at my loging screen it doesnt load anything