Fire()
usr.projectile(new/obj/bullet(usr.loc),usr.dir,10)
mob
proc
projectile(obj/projectile,var/dir,var/delay)
sleep(1)
walk(projectile,dir)
sleep(delay)
del(projectile)
obj
bullet
icon='goldenbullet.dmi'
density=1
Bump(mob/M)
if(istype(M,/mob/characters))
if(M.armored == 1)
var/damage = rand(1,15)
damage += usr.strength
M.MP -= damage
M.Death()
del(src)
return
var/damage = rand(1,15)
damage += usr.strength
M.HP -= damage
M.Death()
del(src)
if(istype(M,/mob/enemy))
var/damage = rand(1,15) + usr.strength
M.HP -= damage
M.Death()
del(src)
else
return
del(src)
I fail to see the problem, but it's obviously because usr is null.
runtime error: Cannot read 0.strength
proc name: Bump (/obj/bullet/Bump)
source file: Objects.dm,1160
usr: 0
src: the bullet (/obj/bullet)
call stack:
the bullet (/obj/bullet): Bump(the guard (/mob/enemy/Guard))