obj
pickable
Click()
if(src.Team)
if(src.Team == usr.Team)
src.Move(usr) //puts it in the inventory
usr << "You got [src]!"
world << "[src] [src.Team]"
else
if(Collecting == 0)
if(usr.ItemsAllowed <= 2)
src.Move(usr) //puts it in the inventory
usr << "You got [src]!"
usr.ItemsAllowed++
else
usr << "You have enough Gadgets already!"
Problem description:
Well basically the problem is that when i click on an item that is in my inventory, it is picking it up again!
How do i prevent this