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10 |
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5 |
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5 |
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| preload_rsc weirdness, again.
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2 |
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| New rules about Members creating hub entries for non-Members.
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2 |
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5 |
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3 |
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15 |
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| Would be very groovy if "Fans" of a hub entry were notified of all game updates, including blog posts attached to the …
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3 |
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3 |
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2 |
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| Couple of quick progress videos.
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12 |
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| It would be nice if there was a means of separating the messaging and hub reporting functions of the pager. This would …
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7 |
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1 |
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| Now it's easier not to get lost!
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6 |
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| A quick screenshot of the latest progress.
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5 |
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| This week's progress on Submerged.
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5 |
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| A gameplay video of my failed attempt at a Submerged round.
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| A quick screenshot of a very, very early Submerged disaster.
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2 |
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| The Somni team makes dreams come true!
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11 |
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| Here's a few operators that make organizing your code easier.
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| Did you know you can name verbs on the fly? Now you will!
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7 |
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| Savefiles aren't just for saving players!
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3 |
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| Recently the usage of MySQL with BYOND has taken a step forward and is no longer limited to people running their games …
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8 |
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| In my last review I mentioned the htmllib library by Dantom. This library makes it easy to use HTML forms in your game …
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2 |
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| Use Dantom.CGI to create rich dynamic websites!
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6 |
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| The last week we've gotten quite a few reports about the website being inaccessible to many people but not for others …
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| My Life as a Spy takes the next step forward.
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6 |
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| At long last new updates finally come to a beloved BYOND classic.
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3 |
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| A simple-but-powerful string manipulation library.
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| Make your own dynamic BYOND signatures on YOUR server.
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20 |
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| A simple system that allows you to detect various window events.
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| Lummox JR wrote: > That's a bad habit that started with Nadrew. Like hell, Dan's the one that got me started on it …
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3 |
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| A BYONDscape Classic! Nadrew takes another look at DMCGI for all of you who aspire to be the web host with the web most.
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3 |
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| A BYONDscape Classic! What's with all those pound signs you see in some people's code? Once you know, you might want to …
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| A BYONDscape Classic!
Screen objects
In the recent advances in the BYOND programming system, there has been a slew …
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| A BYONDscape Classic! Enjoy! And don't forget, the Game in a Day contest starts in just a few hours... more info here: …
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| A BYONDscape Classic!
Picking icon states at runtime
Some of you may have wondered: "How do I pick a random state …
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2 |
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| A BYONDscape Classic! There are some who believe that Dan has become a vast Internet-based intelligence, thanks to …
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12 |
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| I'll explain this the best I can, if you're hosting something from a computer on your network and you connect to the …
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| Place five pieces in a row, simple.
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| Say you want to post something like You just have to do something like <a href=blah.com>Blah</a> Not …
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| Thanks to the good people over at http://www.PortForward.com there's now a detailed manual on setting up your pager if …
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| Recently we've started working on a new review process that will bring the community into the loop more, in preparation …
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